Claim territory to deny your opponent ground control!
- Each player must take exactly 3 steps during their turn
- Blue goes first. The colored icon in the border reflects the current player, and the dice icon represents the remaining steps for the active player's turn
- You may not step on the same tile twice in one turn
- When your turn ends, tiles you stepped on are changed:
- If this is the first time a tile has been stepped on, it becomes Marked in your color
- If you already Marked the tile on a previous turn, it becomes Claimed in your color
- If you already Claimed the tile on a previous turn, it becomes Blocked
- If your opponent already Marked the tile on a previous turn, it becomes Blocked
- Any player may pass over any Marked tile
- Players may only pass over their own Claimed tiles
- Blocked tiles are impassable for all players
- The first player unable to take all their steps during their turn forfeits
Currently, the game doesn't trigger the win/loss state. Please feel free to press R to start a new game when a player becomes boardlocked.
An initial prototype from 2018, with added polish for release to make it not-terrible to look at and parse information from. A full version would include a classic play mode while also allowing for custom matches: grid size, starting locations (always bisymmetrical), and number of steps per turn would all be straightforward options. Extended options could include 4-player support (1v1v1v1 for sure, possibly 2v2) and movement rule modifiers.
Two versions of the game, 3-Step on a 5*5 board and 5-Step on a 9*9 board, are available for download in addition to the browser-playable 3-Step above.
|Tags||Board Game, dungeonscript, Local multiplayer, Multiplayer, PuzzleScript|
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I like the game, very cool concept too! keep up the good work!